This week, we worked on a preliminary Storyboard to animate in After Effects, intended for both briefly introducing the world and showing off our finalized concept art.
Here is the sequence of images, followed by a short spoken script and details on what will be animated.
- "Welcome, Channeler, to the CSA! I know, your mind must be blown: to find out that you have the THIRD EYE, a Special Sight that lets you see and talk to spirits!
- Channeler image clutches bag closer.
- "Third eye" appears and glows when it is mentioned.
- "That's right: SPIRITS! There's all sorts of ghosts, ghouls, and gremlins out there... but as you're about to find out, they're a lot more friendly than you think!"
- Spirit silhouettes simply waving and floating in place.
- "And the CSA helps keep it that way. Oh, that's the "Channeler-Spirit Association". It's where people and the paranormal work together to solve human-spirit problems! People like you, and Paranormals like ME: Yeah, that's me there! I'm Shahzaad, your new teammate. Nice to meet you!"
- Spirit and human silhouettes moving around the CSA
- Globe spinning
- Shahzaad appears and waves when he is mentioned.
- "We're about to be sent to The Walled City: A haven for seedy spirits in the human world! The place is huge, overpopulated... and maybe a little scary."
- Little spirit crowds moving
- Flags between buildings wafting a bit.
- Parallaxing with the two foreground buildings
- "The streets are run by the 44k: A gang of Chinese Hopping Vampires who usually just run the food industry there. Normally, the CSA turns a blind eye to this huge mess of a city, but..."
- Spirits wafting in place or moving
- Lanterns swinging slightly
- Neon glowing/flickering
- Slight parallaxing with two foreground buildings
- "...One of the CSA's Channelers went ROGUE. They've taken over the local gangs, and they're stirring up something sinister. The CSA is counting on us: Together, let's get to the bottom of this!"
- Parallaxing of rogue channeler with background
- Movement of smoke, curling of arm.
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