Thursday, January 28, 2016

Week 2: Character Thumbnails!

Our game currently consists of 5 characters as listed below. Our exploration for the first week focused on shape, color and any effects the character may have.




While the game is in first person, we should have a good sense for what the character at least looks like - what any channeler looks like. The focus is on a more scholarly aesthetic, pushing robes and fabrics more than anything. The only real technical consideration at the moment is properly setting up the cloth to behave correctly in engine.






The main antagonist, this evil channeler is a former member of the CSA turned rogue. As such, he would feature a similar setup as any other channeler, but with his face obscured and a potentially more menacing look. As for technical consideration, the evil channeler may have ghostly smoke coming out of his hood or glowing eyes.






One of the channeler's companions, Chao is a Jiangshi (hopping vampire). The intent was to explore a more brawler / enforce look in his design. The character may feature some accessories that rely on simulation in-engine for their movement, such as the seal over his face, a pony tail or necklace.






Another companion, Shazhaad is a teenage Ifrit -- a djinn. While he may be strong he is a clumsy firestarter. The major technical consideration is for how the fire is achieved - either by particles or with an animated mesh / texture card.





The first boss of our game, Shanzhu is a menacing Jiangshi gang leader - and former boss of Chao! He would have some of the same technical considerations as Chao






Beyond characters, to show a behind-the-scenes, we also worked off of design briefs provided by our producers, here is an example for our companion, Chao:




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