Thursday, January 21, 2016

Week 1: Choosing an Artist!

Our first task was to choose an artist to draw inspiration from, to that end we researched and selected three artists to investigate and draw concepts from as an initial test:


Art Inspiration #1: Sam Nielson




Our first artist is Sam Nielson, who works in a more simplified, sculpted aesthetic. Our major take away from his style is the emphasis of using curves over straight lines to create a sculpted, deceivingly simple looking look and feel with exaggerated proportions.

The major concern with this direction is more-so pinned on the modeling method, as we much ensure smooth deformations in the characters to keep that sculpted aesthetic.


Art Inspiration #2: The Secret of Kells



A more simplified look, this vibrant style focuses on interesting, curved silhouettes and strong character poses. While we may work towards a different color palette we are intrigued by the shape language.

While we aren't as interested in their color palette, the major challenge for this art direction is pinned on having the simple silhouettes from multiple directions while still maintaining interest. There will also be shader concerns for keeping a more colored storybook feeling to the game.


Art Inspiration #3: Shwedoff and Chiara



Our third inspiration, we focused on more silhouettes and color palettes / styles. Shwedoff's work uses a more muted color palette with generally one lighter color as a highlight.

The emphasis on this artist was from the perspective of color value targeting, as lights and effects are intended to be prominent in our game.

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