![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC3vmy2ySFvJ76_hEMHFPFs46K-3LlVVnd1gt-oYh0yzVdH7itEZ8U0ouhBSi0ZN3ZijLUeXBsidRM5pFfmQRUvB72dOrqgV8mEf1UCjrwQQpjUn3bUsNdw0IhmgldcTX_Vk4TuGNS29t3/s320/blog_channeler.png)
While the game is in first person, we should have a good sense for what the character at least looks like - what any channeler looks like. The focus is on a more scholarly aesthetic, pushing robes and fabrics more than anything. The only real technical consideration at the moment is properly setting up the cloth to behave correctly in engine.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQmNh4Dy-CiJvmOXssAGXWh9FlCf5e5zg5TzBTuE1dHSFwgcKCQyArKu5YH7nPtZimCezneQE8b9Vl43vtytbYcwtWDoFpqKW6Wuke5-xVD-T72QXtpSXU9-uv-KuyMgxHcl6K558e1M3L/s320/blog_evilChanneler.png)
The main antagonist, this evil channeler is a former member of the CSA turned rogue. As such, he would feature a similar setup as any other channeler, but with his face obscured and a potentially more menacing look. As for technical consideration, the evil channeler may have ghostly smoke coming out of his hood or glowing eyes.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi96kkGPQ9MxbTq6OUnN93EYJ4iwgpjzIwjKI5dpX8KiFHjzJHWkW0xutUYZtPr-sWEdGYMfoeeQlEVGL_st4-hYqLCQ82OkZV7edbpsPC-kcrdzIBhEKcnd2CXVuFirLVqlW15gtJgx_aA/s320/blog_chao.png)
One of the channeler's companions, Chao is a Jiangshi (hopping vampire). The intent was to explore a more brawler / enforce look in his design. The character may feature some accessories that rely on simulation in-engine for their movement, such as the seal over his face, a pony tail or necklace.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsQWOasdIiQCvflCTh6nHDbKzeA4U-obw1zkMBC1q18yidviGeQacmt33WFhcyTqz7NUz7j1lVFcelpxf66KUvP6gsagfrIII-fL4HV4gKT1Pk16doCrmYZg3_MjN5sdBVzH65DJuKPLsb/s320/blog_shazhaad.png)
Another companion, Shazhaad is a teenage Ifrit -- a djinn. While he may be strong he is a clumsy firestarter. The major technical consideration is for how the fire is achieved - either by particles or with an animated mesh / texture card.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2Cx2PGa-H4UClCrCn9XR99SquuQDCL0JO81DbPejOuOb1fJIkF5A04mZBwUTzdfaxB9DV46qBAY9debJDoPK1PcutdaL631hxXsTCxojAb-llU9eIWUND5fPgAfdmB7GpM84fpxMSDy0j/s320/blog_shanzhu.png)
The first boss of our game, Shanzhu is a menacing Jiangshi gang leader - and former boss of Chao! He would have some of the same technical considerations as Chao
Beyond characters, to show a behind-the-scenes, we also worked off of design briefs provided by our producers, here is an example for our companion, Chao:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVjfd5QoiiQOx_n2o__bGAVrZe_v3zFTxqGK-omerpUVIqlnf_9bzCv8WBKWXz3YrXZbns2ve-fu7h0n-kzliAbCHa82QMr0Pky-66MrjGcpoHeJl2QQj36-YjOgWWHrCLS-Qo3iEKCauO/s320/designBrief_sample.png)
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